Kejpi

Seismic/Giant, Eric

Description:

LEVEL 1

ORIGIN 1 (FIRST)
Seismic *
ORIGIN 2 (SECOND)
Giant *

TRAITS
Seismic: Strength; Dark; +2 to dark overcharge; +4 bonus to Athletics checks; Resist 5 physical; -1 penalty to speed.
Giant: Strength; Bio; +2 to bio overcharge; +4 bonus to Athletics checks; +2 bonus to Fortitude; You move your speed, even while wearing heavy armor or carrying a heavy load

POWERS
Novice Primary: Seismic Stomp
At-Will; Dark, Sonic
Standard Action, Close burst 1
Target: Each creature in burst
Attack: Strength + your level vs. Fortitude
Hit: 1d6 + Strength modifier + your level sonic damage, and you knock the target prone.

Novice Secondary: Brickbat
Encounter; Bio, Physical, Weapon
Standard Action, Close burst 1
Requirement: You must be wielding a melee weapon
Target: Each enemy in burst you can see
Attack: Strength + your level + weapon accuracy vs. AC
Hit: 1[W] + Strength modifier physical damage, and you knock the target prone.

ABILITY SCORES (+MODIFIER)
STR: 20(+5), DEX: 10(+0), WIS: 10(+0), CON: 16(+3), INT: 12(+1), CHA: 7(-2)

SKILLS
Acrobatics +1
Athletics +14
Conspiracy +2
Insight +1
Interaction -1
Mechanics +6
Nature +1
Perception +1
Science +2
Stealth +1

GEAR
Armor: Heavy Armor
Melee: Heavy Two-handed Melee
Ranged: Heavy Two-handed Ranged
Other: Explorer’s Kit, Fuel, 1 Gallon*5, Binoculars, Pickup Truck, Duct Tape

Hit Points 28
Bloodied 14
SPEED: 5
Speed: 6 / Giant* / Seismic -1

18 AC
AC: 10 / Level: 1 / Armor: 7
18 FORTITUDE
Fort: 10 / Level: 1 / Giant: +2 / Str (+5)
12 REFLEX
Ref: 10 / Level: 1 / Int (+1)
11 WILL
Will: 10 / Level: 1 / Wis (+0)

INITIATIVE: +1

+5 Unarmed Quick Attack 1d4+2
+8 Unarmed Powerful 1d8+6
+8 Heavy Two-handed Melee 2d8+6
+8 Heavy Two-handed Ranged (10) 2d8+6

You begin with 1 Alpha Mutation card and 1 Omega Tech card.

Bio:

Kejpi

Robots Don't Cry larryhl ejhoover5