Owqam

Brian's First PC: Plant/Empath

Description:

NAME: Owqam
XP: 0
LEVEL: 1

ORIGIN 1 (FIRST)
Plant
ORIGIN 2 (SECOND)
Empath

TRAITS
Plant: Constitution; Bio; +2 to bio overcharge; +4 bonus to Nature checks; +2 bonus to Fortitude; Whenever you take fire damage, you take 5 extra fire damage.
Empath: Charisma; Psi; +2 to psi overcharge; +4 bonus to Insight checks; You and each ally adjacent to you never grant combat advantage. Allies adjacent to you gain a +5 bonus to death saving throws.

POWERS
Novice Primary: Lashing Creepers
Encounter; Bio, Physical
Standard Action, Close burst 2
Target: Each enemy in burst
Attack: Constitution + your level vs. Reflex
Hit: 1d6 + Constitution modifier + your level physical damage, and the target is slowed until the end of your next turn.

Novice Secondary: Vitality Transfer
Encounter; Psi
Standard Action, Ranged 3
Target: One creature
Attack: Charisma + your level vs. Fortitude
Hit: The target is weakened until the end of your next turn. In addition, you or one ally within 5 squares of you gains temporary hit points equal to your Charisma modifier.

ABILITY SCORES (+MODIFIER)
STR: 9(-1) DEX: 10(+0) WIS: 14(+2) CON: 18(+4) INT: 11(+0) CHA: 16(+3)

SKILLS
Skill Name / Associated Ability / Ability Bonus / Origin Bonus / Total Bonus
Acrobatics / Dexterity / +0 / / +1
Athletics / Strength / -1 / / +0
Conspiracy / Intelligence / +0 / / +1
Insight / Wisdom / +2 / +8 / +11
Interaction/ Charisma / +3 / / +4
Mechanics / Intelligence / +0 / / +1
Nature / Wisdom / +2 / +4 / +7
Perception / Wisdom / +2 / / +3
Science / Intelligence / +0 / / +1
Stealth / Dexterity / +0 / / +1

Perception Passive: 13
Insight Passive: 21

GEAR
Armor: Heavy Armor+Shield
Melee: Heavy One-handed Melee
Ranged: Heavy One-handed Ranged
Other: Explorer’s Kit, Generator (8 hours of fuel), Pickup Truck, Heavy Flashlight, Night Vision Goggles

HIT POINTS
Hit Points: 30
Bloodied: 15
Speed: 5

19 AC
AC: 10 / Level: 1 / Armor: 7 / Shield: 1
17 FORTITUDE
Fort: 10 / Level: 1 / Plant: +2 / Con (+4)
11 REFLEX
Ref: 10 / Level: 1 / Int (+0)
14 WILL
Will: 10 / Level: 1 / Cha (+3)

INITIATIVE: +1
Initiative: Level: 1 / Dex: (+0)
ATTACKS
Attack Bonus / AttackDam. / DiceDam. / Bonus
+4 / Unarmed Quick Attack / 1d4 / +1
+7 / Unarmed Powerful / 1d8 / +5
+7 / Heavy One-handed Melee / 1d10 / +5
+7 / Heavy One-handed Ranged(5) / 1d10 / +5

You begin with 1 Alpha Mutation card and 1 Omega Tech card.
Alpha Mutation – Fast Healing
Omega Tech – Spy Comp / Flash Neurojack from Nawo

Gained 600 EXP from First Encounter – Lvl 2

Bio:

Owqam was an ordinary corn stalk except for a healthy dose of radiation from the nearby nuclear power plant. A healthy diet of sunlight, water, and nutrient rich soil led to this plant gaining sentience. Owqam still does not have a mouth or vocal chords so he communicates telepathically. Given that Owqam is a plant, he is not particularly fast in moving around since he crawls using a series of vines. Therefore, running away is not really an option. Owqam is constantly growing new stalks that come out of his main body that make him quite resilient. Owqam is quite the philosopical thinker for a plant and he has developed a sarcastic sense of humor over time to deal with the grim realities of the world.

Owqam

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